I saw a quote recently that drove me into a philosophical frenzy.
the quest driven MMO faction is slowly killing the co-op MMO faction
Here’s the context, though it’s meant entirely as it sounds.
Quests are killing co-op play. Wow, that’s a thinker. I’m more prone to believe that some popular MMOs opted to do what would make them more money by allowing classes that were previously limited to only playing in groups to be able to play alone. Then, those MMOs opened their doors to a larger market by making their game appeal to people who wanted a single-player experience with social tools like chat and buddy list built in.
Then every other game under the sun took notice of their ridiculously huge numbers (because big numbers means success, right?) and started stealing ideas from it. “Let’s put the MMO tag on our game even though it’s lobby+instance based and you can only have 5 people in an instance at once.” “Let’s make all the mobs weak so players feel really powerful and want to keep playing because they ROCK!” “Let’s exclude PvP from the game entirely since it’s such a small portion of Successful Game X.”
That’s how it works with movies, isn’t it? One zombie movie spawns and ten more follow to capitalize on the craze? One decent time-travel movie reports record breaking box office sales and soon every theater has ten more sub-par time-travel movies? Video games are just like any other media outlet: capitalizing on what works. So don’t blame the game: blame the customers who keep it going.
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