Stop Being So Paranoid.

I am appalled by this idea that people have that Blizzard never listens to us. They always have. No, they don't always do what we want, but they listen.

If I have a very complicated math problem, and I go ask a crack team of well-trained, professional rocket scientists to help me solve it, should I doubt the answer they give me, despite the fact their pay is dependent on being correct? Especially when their job description is to think, discuss, and dismantle equations, finding all possible solutions, and choose the best?

I understand that there's such a thing as being good for the whole while being bad for the individual (Gov't run welfare, anyone?) but I just can't figure out what people are thinking when they start complaining that Blizzard doesn't listen to its customers. Their job, for crying out loud, is to think up all the goods and bads well before it hits the public.

Everyone someone posts a response to a new idea, saying, "Well, have you thought of..." I really want to hit reply and say, "Yes, they have."

Using Rawr Effectively

Kevmar was all 'rawr' and then a lightbulb went off in my head, so I thought I'de better write it down.

The problem I most see with these ultrapowerful tools is that their usage is indirect. That is, they have such abstract information that everyone wants the tool but no one knows how to use it, like a gameshark. Okay, so you have infinite lives. Now what?

This breakdown post really demonstrates a practical use for the powerhouse that is Rawr.

1. Check for all upgrades
2. Set realistic gear goals
3. Compile cost and %-increase per item
4. Decide if ratio matches budget
5. Pursue upgrades!

And then you end up with your cost/upgrade, which isn't very useful in a void (actually it's a mind-staggering number in his post.. 3% dps upgrade from using proper enchants? On a 3500 dps player, that's an additional 105 dps. If 6/10 of your players are dpsing (5 dps + 2 tanks), that's an extra 630 dps. That's an additional 113,400 damage over a 3 minute fight. This is why you shouldn't put mp5 to chest on a rogue, even if its free. (Or should you?)

Kev's post takes you through an actual example of how to do it, so read up and stop slacking!

Holy Paladin Guide

This is just a guide to show you how to solo as a holy paladin. It is not a guide to teach you how to heal.

The spec:
Level 20
Level 40
Level 60
Level 70
Level 80

The gear:
Intellect and spellpower. Other choices are haste, mp5, and crit. Stamina last; all other stats are irrelevant.

The gems:
Intellect, haste, and crit are yellow. Use intellect.
Spellpower is red.
Mp5 and stamina are blue. Use whichever you think you need. Stamina can be helpful while learning hard fights.
Most of your gems should be part yellow (for intellect).
If a socket bonus doesn't matter, use pure intellect gems.

The glyphs:
Honestly? It doesn't matter. At least one should be for Seal of Light or Seal of Wisdom. Another, probably Holy Light. Third for Beacon or Divinity.
but if you're really aching for damage: Judgement, Exorcism, and the last is up to you.

The macros:
Yes, create macros! For all of these, choose the giant red question mark icon, and name them whatever you would like.
#showtooltip
/startattack
/cast Judgement of Wisdom
#showtooltip Holy Shock
/startattack [harm]
/cast [mod:shift,target=player][harm,nodead] Holy Shock
#showtooltip
/startattack
/cast Shield of Righteousness
#showtooltip
/cast [mod:shift] Blessing of Might; Greater Blessing of Might
Repeat the last macro for your other blessings.
Below, I refer to these macros by spell name. Obviously, "Holy Shock (macro)" is the macro above that casts Holy Shock.

The spells:
Exorcism, Hand of Reckoning, Hammer of Wrath, Hammer of Justice

Other spells:
These are spells that aren't primary, but you should have them ready for when you need them. Include your racial ability here. (Every Man For Himself, Arcane Torrent, Stoneform, etc.)
Sacred Shield, Flash of Light, Avenging Wrath, Bubble, Hand of Freedom


Blessing, Seal, Judgement:
Blessing of Might, Seal of Wisdom, Judgement of Wisdom

How It Works:
Step-by-step!
  1. Target a mob from far away.
  2. Exorcism
  3. While Exorcism is casting, spam Hand of Reckoning.
  4. After Exorcism and HoR go off, Judgement (macro) as the mob approaches. (For ranged mobs, start moving closer and cast Judgement (macro) while on the move.)
  5. Holy Shock (macro)
  6. Shield of Righteousness (macro)
  7. HS (m), SoR (m), or Judge (m) - whichever is available first.
  8. Hammer of Wrath to finish it up.

The rules:
  • Only use Exorcism at the start of a fight, and never while being attacked.
  • HoR will only deal damage if the mob isn't targeting you, so it's only good at the start of a fight.
  • Keep Sacred Shield active all the time (if you have it).
  • If multiple spells are ready to be used, prefer Holy Shock (m) above all others. After that, prefer Judgement (m).
  • You can use a different Seal if you remember to use Divine Plea when you need to.

The claim-to-fame:
Holy/Shockadin dual-spec, 80 Human Paladin. Naxx 25 down, working on Uld10. Haven't raided since 3.1, that's why my holy build is messed up.